Sam Pattuzzi – Unreal 4.22 C Developer. Learn C and Make Video Games

$40.00$234.00 (-83%)

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Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming.

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Sam Pattuzzi – Unreal 4.22 C++ Developer: Learn C++ and Make Video Games

Sam Pattuzzi - Unreal 4.22 C Developer. Learn C and Make Video Games

Check it out: Sam Pattuzzi – Unreal 4.22 C++ Developer: Learn C++ and Make Video Games

Created in collaboration with Epic Games. Learn C++ from basics while making your first 4 video games in Unreal.

Benefit from our world-class support from both other students, and the instructors who are on the forums regularly. Go on to build several games including a tank game, and a First Person Shooter.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

You will learn C++, the powerful industry standard language from scratch. By the end of the course you’ll be very confident in the basics of coding and game development, and hungry to learn more.

“Any serious game programmer needs to know C++” – Jason Gregory, Lead Programmer at Naughty Dog (creators of Uncharted & The Last of Us)

What you’ll learn on this course:

  • C++, the games industry standard language.
  • How to use the Unreal Engine 4 Editor.
  • Git as a version control and backup system.
  • Object Oriented Programming and how to put it into practice.
  • Sound effects and audio to add depth to your games.
  • Game design principles.
  • Programming patterns and best practices.
  • Unreal’s Terrain Editor to create epic landscapes.
  • Artificial Intelligence behaviour programming for enemies.
  • Strong and transferable problem solving skills.
  • Modern game development technologies and techniques.
  • A fundamental understanding of computers.
  • Write code that is clean and easy to understand.
  • Unreal Gameplay Framework to make games easily.
  • Advanced vehicle physics.
  • Blackboard and Behaviour Tree for customizable AI.
  • Animation Blueprint for custom character animation.
  • C++ template programming to reduce repetition.

Your Instructor

Sam Pattuzzi

Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.

In 2010 he went to study Computer Science at the University of Cambridge and he’s been in Cambridge ever since. That is where he caught the entrepreneurial bug and realised he wouldn’t want a traditional job for long. So after a few years working in various jobs to get experience, he quit and ed burning through his savings looking for his calling.

At the end of 2015, he was coaching some friends to improve their programming skills. Realising how much he loved it, he ed creating online courses and reached out to Ben for help. Fast forward and he’s part of the GameDev.tv gang and gets to hang out with our awesome community!

Course Curriculum (34+ hours)

Introduction and Setup (0 hours 46 minutes)
  •  Meet The GameDev.tv Community (5:58)
  •  Compilers & VS Community (6:07)
  •  Install Prerequisites On MacOS (5:35)
  •  Build Unreal From Source (Linux) (13:56)
  •  Antivirus Warnings
  •  Install Unreal Engine 4.22 (4:16)
  •  Also Install Visual Studio Code (9:30)
  •  Want to Focus on Blueprint?
  •  Section Wrap-up (1:19)
Triple X – Write Pure C++ (2 hours 2 minutes)
  •  Introducing Triple X & Gavin (1:42)
  •  Triple X Game Design Doc (5:00)
  •  The Structure Of C++ By Example (7:39)
  •  Your First Program (7:41)
  •  Saving Files
  •  A note to Windows users
  •  Hello, World! (8:53)
  •  Variables (8:03)
  •  const & Assigning Values (6:18)
  •  Statements & Comments (5:26)
  •  Triple X Quiz 1
  •  MSVC Compilation Warnings [Windows Only]
  •  Naming & Self Documenting Code (7:14)
  •  Getting User Input (8:56)
  •  Using if and else in C++ (7:50)
  •  Functions (11:01)
  •  Returning Data From Functions (8:33)
  •  Triple X Quiz 2
  •  Function Parameters (8:54)
  •  Comparing Values (8:09)
  •  Generating Random Number Ranges (11:36)
  •  Triple X Quiz 3
Bulls & Cows (2019 Version) (6 hours 56 minutes)
  •  Hi I’m Mike (1:16)
  •  Introduction To Bull Cow Game (4:30)
  •  Non-English characters
  •  Importing Bull Cow Game (8:25)
  •  Terminal Actor: Non-English Characters Unsupported
  •  The Game Module X Could Not Be Loaded (1:12)
  •  Helping Us Help You (4:54)
  •  A Look Around Unreal (5:35)
  •  Controlling The Viewport (4:01)
  •  Editing Actors In Our Level (10:05)
  •  Adding Actors To The Level (4:53)
  •  Editing the Landscape (8:03)
  •  Quiz 4
  •  Setting Up VS Code In Unreal (4:11)
  •  VSCode Intellisense Fix (2:14)
  •  Actors And Components (6:04)
  •  Using The In Game Terminal (9:37)
  •  Unreal’s Types – FString (3:46)
  •  The TEXT Macro (3:11)
  •  Quiz 5
  •  Bull Cow Basic Game Loop (4:42)
  •  Accessing Player Input (2:53)
  •  Coding The Basic Game Loop (8:58)
  •  Member Variables (6:13)
  •  Solving Slow Compile Times (4:27)
  •  The Full Game Loop (5:16)
  •  Pseudo Code (10:17)
  •  Indentation (6:52)
  •  Quiz 6
  •  Creating Our First Function (9:52)
  •  Finding And Replacing In VS Code (8:06)
  •  The C++ Dot Operator (5:39)
  •  Formatting FStrings (17:43)
  •  Booleans (17:49)
  •  Pre vs Post Increment / Decrement (18:27)
  •  Parameters And Arguments (8:51)
  •  Early Returns (14:33)
  •  Quiz 7
  •  Structure Of An FString (21:27)
  •  Const Member Functions (6:16)
  •  Looping In C++ (15:56)
  •  Checking Characters Part 1 (9:01)
  •  Checking Characters Part 2 (12:36)
  •  TArray Of Hidden Words (8:13)
  •  Loading Words At Runtime
  •  Advanced Cursor Usage In VSCode (5:33)
  •  TArray Functions .Num() (5:47)
  •  Early August Update (1:34)
  •  Logical Operators (6:47)
  •  TArray Functions Adding And Removing (16:19)
  •  Range-Based For Loop (5:33)
  •  Quiz 8
  •  A Quick Look At Memory (5:35)
  •  Introduction To References (13:59)
  •  Random And The UE4 Docs (13:49)
  •  Out Of The Frying Pan (3:41)
  •  Loading Words With A Predicate
  •  Out Parameters (14:58)
  •  Break Out Of A Loop (2:48)
  •  Structs (11:13)
  •  Bull Cow Extras (1:33)
  •  Bull Cow Wrap Up (0:48)
Building Escape (8 hours 41 minutes)
  •  Welcome To Building Escape (2:17)
  •  Setting Up The Building Escape Project (5:51)
  •  Pointer Primer (4:45)
  •  Unreal’s Classes and Components (9:18)
  •  Deleting A Class (3:53)
  •  Quiz 9
  •  Logging To The Output Log (7:02)
  •  Project Settings: Default up Level (2:04)
  •  Accessing An Object’s Name (15:52)
  •  Getting An Actor’s Transform (13:00)
  •  Quiz 10
  •  Importing Custom Meshes (20:46)
  •  Using BSP For Basic Building Blocks (22:54)
  •  BSP Challenge (12:27)
  •  Basic Lighting (9:16)
  •  Quiz 11
  •  Transforming Material Textures (18:17)
  •  Rotating An Actor With Code (16:14)
  •  Object Collision (16:31)
  •  Using Linear Interpolation (19:50)
  •  Quiz 12
  •  Relative Vs Absolute (8:59)
  •  Exposing Parameters To The Editor (4:49)
  •  Assets Naming Conventions (7:42)
  •  Framerate Independent Using DeltaTime (6:13)
  •  Trigger Volumes (6:30)
  •  Using Collision Volumes (10:56)
  •  Quiz 13
  •  Protecting From A Null Pointer (8:37)
  •  Getting The Player To Open The Door (7:31)
  •  Getting The Door To Close (4:54)
  •  Using GetTimeSeconds() (12:54)
  •  Designer Friendly Components (7:58)
  •  Grabbing System Overview (7:27)
  •  Modifying The Default Pawn Actor (11:32)
  •  Inherit Game Mode Blueprint (6:40)
  •  Getting Player Viewpoint (14:07)
  •  Using DrawDebugLine (15:13)
  •  Line Tracing AKA Ray-Casting (12:35)
  •  Quiz 14
  •  LineTraceSingleByObjectType() (13:40)
  •  Using FindComponentByClass() (11:46)
  •  Introducing Input Binding (13:23)
  •  Accessors & Memory Layout (9:26)
  •  Reducing Code in “Hot Loops” (20:29)
  •  Using Physics Handles (16:20)
  •  Refactoring Rules (18:03)
  •  Iteration Through Valid Actors (21:58)
  •  Pointer Protection Process (11:46)
  •  SFX & Audio Clips (19:01)
  •  Building Escape Final Challenge (9:45)
  •  Building Escape Wrap Up (1:06)
Toon Tanks (v2) (8 hours 4 minutes)
  •  Project Intro (6:52)
  •  Pawn Class Creation (8:12)
  •  Creating Components (10:53)
  •  Forward Declaration & Capsule Component (12:12)
  •  Forward Declaration & Constructing The Capsule (6:17)
  •  Static Mesh Components (6:15)
  •  Deriving Blueprint Classes (5:19)
  •  Instance vs Default (8:37)
  •  Editing Exposed Variables (14:56)
  •  Exposing The Components (11:37)
  •  Creating Child C++ Classes (12:07)
  •  Possessing The Pawn (4:07)
  •  Handling Input (14:04)
  •  Local Offset (13:19)
  •  Movement Speed (14:12)
  •  Local Rotation (17:57)
  •  Casting (11:16)
  •  Using the Mouse Cursor (16:46)
  •  Rotating The Turret (10:59)
  •  The Tower Class (12:45)
  •  Fire (8:34)
  •  Timers (13:39)
  •  The Projectile Class (5:58)
  •  Spawning The Projectile (11:30)
  •  Projectile Movement Component (8:47)
  •  Hit Events (14:27)
  •  Health Component (14:36)
  •  Applying Damage (14:40)
  •  The Game Mode Class (7:35)
  •  Handling Pawn Death (20:48)
  •  Custom Player Controller (11:20)
  •  ing The Game (10:19)
  •  The Game Widget (12:07)
  •  Countdown Timer (14:10)
  •  Displaying Countdown Time (10:53)
  •  Winning And Losing (14:12)
  •  Game Over HUD (8:43)
  •  Hit Particles (10:05)
  •  Smoke Trail (6:36)
  •  Death Particles (6:39)
  •  Sounds (10:46)
  •  Camera Shake (16:19)
  •  Polish And Wrap-Up (12:47)
Simple Shooter (8 hours 20 minutes)
  •  Section Intro: Simple Shooter (2:02)
  •  Project Setup (9:55)
  •  Pawns vs Characters in C++ (12:33)
  •  Character Movement Functions (18:11)
  •  Controller Aiming (13:30)
  •  Third Person Camera Spring Arm (8:57)
  •  Skeletal Animations 101 (8:20)
  •  Editing Collision Meshes (5:09)
  •  Animation Blueprints 101 (13:15)
  •  2D Blend Spaces (10:39)
  •  Connecting Animation To Gameplay (8:59)
  •  Inverse Transforming Vectors (9:38)
  •  Calculating Animation Speeds (11:54)
  •  Gun Actors (11:34)
  •  Spawning Actors At Runtime (6:37)
  •  Attaching To Meshes Via Sockets (10:20)
  •  Shooting Architecture (6:14)
  •  Spawning Particle Effects (8:14)
  •  Player View Point (10:52)
  •  Line Tracing By Channel (12:40)
  •  Impact Effects (4:37)
  •  Dealing Damage To Actors (8:04)
  •  Virtual Methods In C++ (10:15)
  •  Overriding TakeDamage (9:06)
  •  Blending Animations By Booleans (4:41)
  •  Blueprint Pure Nodes (6:28)
  •  Create and Setup an AI controller (3:59)
  •  AI Aiming (6:13)
  •  Nav Mesh And AI Movement (10:48)
  •  Checking AI Line Of Sight (7:39)
  •  BehaviorTrees And Blackboards (8:06)
  •  Setting Blackboard Keys In C++ (5:54)
  •  Behavior Tree Tasks And Sequences (8:24)
  •  BT Decorators And Selectors (12:12)
  •  Custom BTTasks In C++ (7:53)
  •  Executing BTTasks (10:31)
  •  BTTasks That Use The Pawn (10:48)
  •  BTServices In C++ (15:04)
  •  Ignoring Actors In Line Traces (6:03)
  •  Ending The Game (10:16)
  •  Setting Timers In C++ (10:10)
  •  Displaying A Lose Screen (11:32)
  •  Iterating Over Actors (10:25)
  •  Calculating The Win Condition (12:20)
  •  Refactoring PullTrigger (7:53)
  •  Weapon Sound Effects (6:35)
  •  Randomized Sound Cues (8:35)
  •  Sound Spatialization (6:45)
  •  Crosshairs and HUDs (7:42)
  •  Health Bars (7:50)
  •  AimOffsets (12:04)
  •  Animation State Machines (10:03)
  •  Complex State Machines (13:00)
  •  Wrap-up And Challenges (8:49)
Extras (0 hours 0 minutes)
  •  All Downloads
  •  All Section Slides
Updates and Important Messages (0 hours 0 minutes)
  •  Coupon For Original Course Content

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Sam Pattuzzi - Unreal 4.22 C Developer. Learn C and Make Video Games

Sam Pattuzzi - Unreal 4.22 C Developer. Learn C and Make Video Games

$40.00$234.00 (-83%)

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