Brian Recktenwald – Designing A Modular Environment Using Unreal

$35.00$90.00 (-61%)

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For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides

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Brian Recktenwald – Designing A Modular Environment Using Unreal

Brian Recktenwald – Designing A Modular Environment Using Unreal

Check it out: Brian Recktenwald – Designing a Modular Environment Using Unreal

In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements.

In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides

Duration: 180 Minutes
Format: HD 1920×1280

Chapter List
– 00. Preview
– 01. Introduction
– 02. Reference
– 03. Modeling Modular Blockouts in 3DSMax
– 04. Testing BlockOuts in Unreal
– 05. Texturing Using TrimSheet and Substance Designer
– 06. Final Modeling and UVs Using 3DSMAx and VRayNext
– 07. Photogrammetry with Reality Capture and Substance Painter
– 08. Organic Modeling Using ZBrush and Substance Painter
– 09. Unreal Materials and Blending
– 12. Unreal Scene Assembly, Lighting and Post Process

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Brian Recktenwald – Designing A Modular Environment Using Unreal

$35.00$90.00 (-61%)

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